Battlefield 3 Venice Unleashed
2256d ago'It’s ironic, but NoFate is doing what DICE has failed to accomplish.Not only that, but it also proves that the development team did not release BF3′s modding tools on purpose and not because modders would have a ‘difficult time figuring them out'Hacky work arounds are hardly the same thing as real mod tools. There's dozens of decisions that factored into DICE not releasing official mod tools (business, legal, technical, licensing, etc).It's not as simple as people think it is to push out a full SDK for a high end game engine. 2255d ago'There's dozens of decisions that factored into DICE not releasing official mod tools (business, legal, technical, licensing, etc).' The dozens of reasons; they lose money, they lose money, they lose money, etc.Do you really believe the garbage you speak? Don't fall for it bro.DICE could have simply released their SDK for mods.
It is simple. These same SDKs are watered down versions of the same tools they use.Crytek does it, certain UBISoft titles used to do it, DICE did it, Unreal does it, almost all game engines have their own specific SDK, and most companies throw it in there for free, for the fans.How many RTS games have SDKs? Tons, don't feed into the lies.If DICE would have released their SDK, that would have meant no need to charge for their DLCs. Look at all the previous Battlefields.Mods galore, and all we got from DICE were full fledged expansion packs.
They were great and in essence are the same thing now, but they wanted their money first and fore most. 2255d agoThe problem is that Frostbite uses an ass-ton of licensed middleware that they'd have to pay extra to distribute.Crytek gets away with it because they made just about every major component of the CryEngine from scratch. Epic gets away with it because they already do licensed stuff. Valve does it because they know a large chunk of their player base are actively involved in modding already, and they do licensed stuff as well (and they're total bros).The long and short of it is that Frostbite was designed for internal use, meaning a heavy reliance on perforce and asset servers. Boiling it down to a functional SDK would takes months and months of time for a pretty sizable team of engineers and would have require proper documentation.But beyond that, it really isn't beneficial to them as a business either. The returns they would see as a result of mod tools would be pretty limited, as most of the value would come from the SDK creating a small subset of the larger community.
Venice Unleashed is a free project created by the community, for the community. By donating, you. The event servers will be running the ESL BF3 5vs5 preset. As Battlefield 3 loses popularity over time and once all of the planned DLC releases have released prior to Battlefield 4, we said before that it’d be smart for DICE to release modding tools to.
As much as we think we are, we are not actually entitled to mod tools with every major release. Just be glad that Valve still recognizes mod tools as important aspects of keeping a community engaged. 2255d agoEither way Panda. SDK to a game engine can be profitable to a publisher if they tried to utilize it.
Crytek/Epic both do it because it earns them more money. Any mods that turn into real indie games earn them a profit from that license with their engine behind it.EA could do alot more for the players with the engine SDK or even a map maker/editor tool. Its one thing every FPS game should have.Counter Strike has had it for over a decade. I have not gotten bored of the maps yet.Problem I believe is content delivery as well. One of their first excuses was that it would give PC players extra content over console players. Well then just fix that with a download system like say Age of Empires 2 or Raven Shield or something where you auto download maps when you play on new maps. Is that really all that hard when it was incorporated more than 10-15 years ago with Rogue Spear?
Consoles do have Hard drives these days.
After the very successful ESL tournament, bamgaming.net will be hosting the next Venice Unleashed cup!This time, it will be a 2vs2 cup, meaning that you won't have to find 5 people in order to form a squad. We're proud to announce that, for the first time ever, a European Venice Unleashed tournament will be hosted by ESL!Starting on January 31st 2016 at 19:00 CET, 8 EU teams (4 legends and 4 challengers) will be competing 5vs5 on 6 maps.StreamingLivestreams will be available in English and French.If you want to cast the match in another language, please check the Contact section at the bottom of this post.ParticipationIf you and your team wish to participate you can sign up at the tournament's.SponsoringThe prize pool will depend heavily on sponsoring. The more people choose to contribute, the more exciting the matches will be, so spread the word!If you want to become a sponsor for the tournament, refer to the Contact section at the bottom of this post.
Sponsors can have their banner displayed during the stream or in-game.Huge thank you to and for sponsoring servers for the event! Windows 10 keeps crashing. Make sure to check them out.FormatAll matches will be BO3 5v5 Infantry in Conquest Small on the following maps: Seine Crossing, Grand Bazaar, Operation Metro, Damavand Peak, Tehran Highway, and Strike at Karkand.
Battlefield 3 Venice Unleashed Movie
Wins and losses will be determined on a per-round ticket basis (2 rounds per map). The team with the most tickets at the end of the map will emerge victorious. Starting ticket count for all maps will be 175, with no time limit.Rules & DetailsFor the complete ruleset, including banned weapons and equipment, please refer to this ESL document:ContactIf you have questions, want to cast the tournament in your language or want to sponsor the tournament, please contact the main organizer at. As you all know, the Venice Unleashed forums are the default place to go to for support, announcements, feedback or just general discussion.Chances are you already have an account here, too, so participating in discussions is as easy as it gets.However this is not the only way of communicating with the Emulator Nexus community and the staff team!A bit further down we'll introduce a new platform for real-time chat. But first, let's take a look at what existing channels there are.TwitterOver at you can follow important real-time announcements as we make them.Especially useful to find out when events like the Open Bughunting Seasons are going live, when a critical update is pushed or when a server is going to restart after maintenance.RedditOur subreddit serves as an alternative platform to the forums.You already know reddit and don't want to get used to phpBB? The Venice Unleashed Open Beta is now LIVE!With the next Venice Unleashed Open Testing Season right around the corner, it is only logical that we outline some of the changes to the VU client since the last beta, along with letting you know what we'll be testing, and sharing some general news.The First Few DaysThis is a much more focused beta than the previous one.
What this means is that we'll be testing specific features and functionality, and orchestrating general gameplay in order to effectively and efficiently resolve any issues that could arise.The first few days of the beta will be dedicated to fixing major issues, such as common crashes, startup issues, bugs present in the various sub-components of Venice Unleashed, etc. There's not something overly specific you should do. Simply launching the client and joining any of our servers should be enough. If you don't already have VU installed, make sure to head over to our page for more information and setup instructions.If you encounter any issues (be it technical, or something that just doesn't feel right compared to the vanilla game), please make sure to let us know by either posting on our, or our forums.You can also find us on IRC in #veniceunleashed on Rizon. Additionally, please make sure to not create duplicate posts for issues that were already reported by other people, as in doing so you make it significantly more difficult for us to isolate problems and fix them effectively.If your client crashes, it should automatically generate and upload a crash report to our crash server.