Star Wars Imperial Warlords
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Alright we're back online!Ps I'd also be down for a collabe with anyone that's interested.Combat wise my PC is looking more and more like a social tank since it seems we've got a good amount of damage dealers in the group.I'm taking the standard Jedi Deflect/ Block talents along with Soresu& Shii Cho forms from Jedi Knight then to tie it all together with Draw Fire from the soldier tree so I take block for a team mate. Also taking a dip in noble for the Exception Skill talent.I'm also going to be taking some social feats but that's the basic combat run down for my guy. PlayerCharacterOrganization RoleInterestConfirmedHelpedWorld-buildingNotesBananaphoneTalia VesaYesYesPowerful melee combatantForce sensitiveGunhavenDekkiYesDoctorCybricRol KruIntelligence?YesForce oracle???RivlisDrakeErzi BarrettStarfighter CommanderYesYesPirate/mercenaryControls small independent squadronOracleofSilenceYesImperial Captain???SaheIren NagataYesGround Officer????Stormtrooper Leader???RandomLunaticDerec Nikeldace OR Veesha HalcoorYesMercenary/Captain?????????TydoreiNoncombatant force user?????FalconerProtheuzOrian FrexusYesAdmiralDeadguyBeskYesGround Commander?Druid91?
Means that the decision has been finalized.Multiple???? Means I don't know how deep it is nailed down yet.I tried to go through and pick up anyone's characters. I'll do my best to keep this updated to reduce strain on our GM so let me know if I missed anything. Moff Talia VesaName: Moff Talia VesaSpecies: Near-humanAge: 34 chronologically, mid-twenties physically.Height: 6'5'Birthdate:??Profession: MoffTitles: Moff, PrincessClass: Sol 2/Jedi 6/Jedi 4/Jedi Master 1Sheet:,Reputation:Talia has a reputation, for those who know about the Reconquest of Sector Alpha.
Sector Alpha was a majority human group of systems on the Outer Rim that was overseen by the Royal Family of House Vesa. Taking advantage of the Clone Wars, the reptilian Ka'lesh conquered the sector, murdered most of the royal family, enslaved most of the population and begun terraforming the various planets to suit their own climate. Fleeing when she was a child, Talia would return decades later and was known to have been the prime architect behind the recapture of the sector at the helm of an Imperial battleforce.
She was frequently seen on the front lines of the conflict. Her reputation darkens in the post-campaign when she, in a combination of revenge and 'making an example', thoroughly cleansed the Ka'lesh from the sector and took a squadron of Star Destroyers to their home world and reduced its surface to glass. The Ka'lesh are now an extinct species, and Moff Vesa a hero and liberator.To some, Talia is a liberator, freedom fighter and the epitome of human brilliance of brains, tactics and technology over brute force, having liberated her families kingdom and subjects from the savage Ka'lesh. To others she's a cold monster wearing the trappings of nobility.Personality:As one would expect of a Dark Jedi Master and a Moff, Talia is patient, driven and very aware of her surroundings. Having been raised to rule only to watch a kingdom disintegrate before hr eyes, Talia's fatalistic view of the galaxy holds little place for the concerns of individual inclinations. This not to say that she is a bleak and gloomy mood, as her genteel disposition and sense of humor allows her to be pleasant company to noble or soldier alike.
But as civilised as she appears on the surface, her connection to the Dark Side is rich and her embrace of it can be unsettling.Like everything else that she does, Talia is a skillful and adaptable combatant. This is why she mastered the 'Diplomats Form', or Niman. Looked down upon as the fighting form of scholars and bookworms, Talia saw the form for what it was: unrivaled versatility that could be adapted and personalised to anyone's style.
Physically strong and quick, Talia has molded Niman into a lethally effective and unpredictable fighting style.History:- Born into the Royal Family of the Sector Alpha on the Outer Rim. A bloodline that had administered a wealthy cluster of stars, House Vesa's longevity produced its first Force user in Talia. Though conceived in wealth and privilege, Talia exhibited qualities that hinted at her future personal magnetism when she would often mingle with the 'normal' children, played sports and showed little inclinations towards propriety of class of social position. As the oldest of several children and the heir to the throne, she was inducted into military training at a young age, as the Vesa's were the sword and shield of Sector Alpha. Being the first Force user in a wealthy and powerful family had its perks, as her parents drew in the services of a mystic and seer that took the girl under his wing. Lorso Olric, an enigmatic, weathered man from the Unknown Regions, educated the girl in the eldritch and arcane.- The peace was not long to last, as the alien Ka'lesh came from the Unknown Regions, with serpentine, half-biological ships. Vicious and warlike, they defeated a weakeaned Sector Alpha, exterminated most of the royal family and imprisoned into camps those subjects who couldn't flee.
Streams of refugee's poured out of the Sector Alpha, with Talia among them.- Separated by Stars and Space from her family, Talia fell in with a resistance group that used the girls smaller stature to plant explosives and sneak into places taller folk couldn't. Already glib with the tongue, she grew harder under the rigors of guerrilla warfare - skilled and used to the demands of war. Until Lorso Olric somehow found her.- Drawing the girl back into his eye, Lorso resumed her arcane education, even including lightsaber sword-play to which she took to with a natural affinity.
But as Lorso advanced into his twilight years, Talia's sense of remembrance and desire for 'the old days' of her family and her system was stoked by the mystic, and it wasn't long until he re-united her with her family in exile.- Returning into the fold of her family legacy and responsibility towards her system and subjects, however dispersed and distressed they were. Accepting her position and assuming the duties of the heir to the throne, Talia used her knowledge, wits and her social know-how of the sleazier side of the galaxy to establish a base from which to re-take Sector Alpha.- Pouring the remnants of her family wealth into a used, Lucrehulk-class capital ship, renovating it and buying an enormous amount of battledroids and starfighters, Talia embarked on a campaign to retake her sector from the Ka'lesh. First trying to obtain the Emperor's blessing, Palpatine indulged her efforts, but only did so as an amusement - in truth he didn't expect anything to come from it.
Star Wars Imperial Warlords Series
Nevertheless, Talia persisted. Recruiting a ramshackle group of mercenary ships and pirates who would gain legitimacy in her kingdom should they win, Talia launched her campaign to retake Sector Alpha from the vile alien Ka'lesh.- Initially, Talia encountered great success; having consolidated and remained relatively isolated, the Ka'lesh had not expected such a fierce attempt at taking what they believed was now rightfully theirs. Talia's motely fleet destroyed defensive positions and broke a Ka'leshi fleet in the stars above Nebula Armada, a heavily populated trading asteroid-belt-turned-slave-mining-camp. Pushing in deeper and giving the Ka'lesh no time to recover, Talia's key to success was rapid advancement - she gave the Ka'lesh no time to recover and rally their forces.
Using the tireless nature of her battle droids to her advantage, Talia pressed deep into Sector Alpha space where she met her first, organised resistance. Known as the Battle of Three Stars, the tri-star system of Corona Prime, the three, heavily industrial planets formed a manufacturing triangle that the Ka'lesh had converted into breeding grounds for their ships, weapons and troops, and which was, naturally, heavily defended by their home fleet, at the centre of which was the massive Ka'la's Spear; an enormous, heavily armored vessel named after the Ka'lesh's deity of war. During the back-and-forth of the bloody engagement, Talia and her guard used her custom starship to board the Ka'la's Spear where she engaged in combat with the Ka'lesh Warmaster, Koba the Invincible, and decapitated him after a fifteen minute duel.
Taking control of the Ka'la's Spear, Talia set the huge ship to hyperspace jump into the centre of the Ka'lesh fleet - the ensuing explosion taking out the entirety of the Ka'lesh' remaining space forces and thousands of droid starfighters.- In the wake of the costly, but victorious Battle of the Three Stars, Talia had her forces mop up the remaining Ka'leshi forces - both in space and on the ground. The Ka'lesh had invaded Sector Alpha not just as a means of conquest, but as a means of expansion, as they had expended the meager resources of their own system to do so. In other words, they'd gone all in.
Though initially this had paid off for them, when Talia retook the Sector Alpha she didn't have to travel anywhere else to find the Ka'lesh - they were all right there. Herding the rest of the species into camps, Talia starved and worked what remained of their species to death while she was publicly hailed a hero. Subjects returned, colonists arrived, and her father was appointed Moff of Sector Alpha. Meanwhile, Talia slipped away into the Unknown, drawn by an unseen forces.- Taking her ship, The Dauntless, to the Outter Rim, Talia was drawn to a hellish jungle world of Vexar 8. Littered with crumbling buildings, there she uncovered the residue of a temple formed by Jedi Exiles. Though a blasted ruin, the monastary was a nexus of the Dark Side that seemed to seep and flow from the planet itself. There, she studied what remained of the Exiles and plundered what little treasures there were left.
But as the months passed, her attention drew out the the guardian of the planet - a wyrm of immense proportions. Cast against the ruins several times and her body almost broken beyond repair, Talia drew upon the Dark Side fully to bring the temple crashing down upon the great beast.
Exhausted and barely able to walk, Talia severed the monstrous creatures head, gathered up what she could, and returned to Sector Alpha.- Upon arriving, Talia learned of her fathers ailing health. A Moff in his senior years and with most of her siblings lost during the Ka'leth war, King Ulrich Vesa appointed Talia as his successor as Moff. Upon his passing, his wife and Talia's mother, Rhiana Vesa, ascended the throne, while Talia became the new Moff.- Consolidating her rule over Sector Alpha and its surrounding systems, Talia married an Imperial noble, Duke Cornelius Luska, the reigning monarchy of the Seracon system. Bearing four children over the next five years, Talia showed little signs of slowing down: while with child she honed her dueling techniques, her knowledge of the force and her political acumen. A naturally charismatic and surprisingly resilient physical specimen, Vesa established a pyramidical hierarchy throughout her system with herself as the Top Dog of the region: her rule was firm, but relatively fair. Though dissidence was not tolerated and penalties were harsh, she allowed her subjects relative freedom to go about their day with no meddling on her behalf. This method of rule, combined with her status as a liberator during the Ka'lesh War, cemented her image as that of a liberator and hero.
She was an untouchable figure who's powerful personality, status as a war hero and legendary deeds fostered a cult of personality that made her a dangerous political animal.- When the Empire suffered its stunning defeat at the Battle of Endor, along with the demise of the Emperor himself and Darth Vader, Talia knew her time was on the horizon. Though loyal to the Emperor, with him out of the picture she had little such compunction to work with what she saw as a nest of vipers in the core worlds. Thus, she moved to draw Imperial forces into her purview as a piece of her ultimate design to establish a New Order.
Gathering military, trading and intelligence personnel and material to her domain, Talia set about destroying the rebel network within her region of space for a two-fold demonstration: that the rebellion was far from victorious and she was the future. To this end she has so far been successful, but the future is fluid.Ships:The Dauntless. DauntlessThe Dauntless is an upgraded Sentinel-class landing craft, customised to Talia's specifications. It was the ship that she piloted onto the Ka'lesh flagship during the climactic Battle of the Three Stars. Removed:126 cargo tons - +63 EP5 sublight square engines - +6Navicomputer - +1epHyperdrive x1 - +3 epAdded:Maneuvering Jets +6 - -4epadvanced navicomputer - -2epsublight drive (speed 6) - -7epadvanced atmospheric thrusters - -5epRegenerating Shields - -2epReinforced Bulkheads +30% - 10ephyperdrive x75 - -4 ep2 heavy quad advanced enhanced laser cannons - -10epEach fire-linked laser cannon quad advanced upgrade - -24epHypertranceiver - -1epSensor Array computer +6 - -3epAdvanced slave circuits - -1epslave circuits recall - -0 epTotal: 63 ep used. Banana Phone, I was thinking perhaps we could find maybe create a link between our Characters?Commander Iren Nagata, is/was the Commanding Officer of SpecNav Team 7 or 'Hellion Squad' (name pending). She was borne on Corouscant on Empire Day (the very first one) and lost her parents when she was five in a bombing attack by Rebels.
After that she was taken into the Imperial foster care system and groomed for Service in the Galactic Empire. She enrolled with the Military as soon as possible and graduated with top marks from the Academy.I was thinking perhaps after that she could've had her first deployment with some troops aimed to assist Talia Vesa in her attempt to retake Sector Alpha. Maybe Nagata was part of Vesa's personal guard or a strategic advisor or something like that.
Maybe, because the Imperial Admiralty didn't take Vesa too seriously they send a then green Officer like Nagata with a few troops as assistance.After she proved herself in the campaign, Nagata would've been recommended to the Special Navy Forces and taken over Command of Team 7 and in the following years up until Endor had done whatever Imperial Special Forces do. After that, maybe Talia Vesa reached out to her hoping to get an ally (or even the other way around).Personality wise, Nagata has next to no political ambition, which may make her an attractive ally for Telia Vesa, as she doesn't have to worry about being backstabbed by her. Where they might differ is on the tactics they employ.
Nagata values the lifes of the men and women under her command much higher than your average Imperial Officer. Because of this, there are many seasoned veterans under her command, that are very loyal and boast a high morale.She harbors a deep seated hatred for Rebel scum and as she was brought up basically by the Imperium itself she is quite the human supremacist.Sorry I didn't reply to this earlier!I'm alright with something along those lines. The Empire never really believed in Talia's attempts to retake her sector so they didn't commit the resources to it - thus she had to use the last of her family wealth to get the means to take it back.Talia disappeared after the sector was retaken - no one knows where. She returned though when the Moff (her dad) was dying, where he appointed her as his successor.She was consolidating her rule on the sector, so would like put people she knew and trusted into key places - such as your character! Now that the Emperor is dead and things have gone for the worst, she's on the look-out for trustworthy people who can forge something new. I updated the map a little bit. And just to explain my reasoning in case someone wants to contest who owns what I've just been looking each planet up in Wookiepedia and using the listed affiliation.
Rebellion to Rebellion, Empire/New Republic I've been handing to the Empire, nothing listed is unaffiliated unless the text indicates differently. Zsinj was mostly a concern in the Galactic North so I haven't gotten to any of his holdings (since I've mostly been moving out from Mustafar).This is awesome. One thought - add a section/color code for 'affiliation unknown.' You guys will start the game with pretty good info, but as stuff starts happening I'll start graying out some planets, just because you won't always know what occurs.This is far more than I was hoping for! This is awesome. One thought - add a section/color code for 'affiliation unknown.' You guys will start the game with pretty good info, but as stuff starts happening I'll start graying out some planets, just because you won't always know what occurs.Done.Also, all of the colors are defaults in the color palette, I've simply been copy-pasting additional circles as I determine which faction controls which planet and I think everyone should be able to edit it so if anyone wants to pitch in and help, please don't hesitate.
Very neat.Should probably have some other warlords besides Zsinj.I was going to lay out an overarching strategic situation, but my mandatory overtime doesn't allow it during the week, and last weekend had a server crash.The short version is a New Republic Rebel drive on the core, originating from Bothan space, stalled on a line of fortress worlds somewhere in the mid rim or expansion regions. So the Rebels have been circling anti-spinward to skirt both the fortified worlds as well as sectors controlled by several lesser warlords.
Rebel High Command has made the decision to bypass those warlords, figuring the forces they control won't be defending Coruscant anyway. The decision is somewhat controversial.I'd plot it out, but I didn't want to go marking up drake's map without it getting OKed first. I was going to lay out an overarching strategic situation, but my mandatory overtime doesn't allow it during the week, and last weekend had a server crash.The short version is a New Republic Rebel drive on the core, originating from Bothan space, stalled on a line of fortress worlds somewhere in the mid rim or expansion regions. So the Rebels have been circling anti-spinward to skirt both the fortified worlds as well as sectors controlled by several lesser warlords. Rebel High Command has made the decision to bypass those warlords, figuring the forces they control won't be defending Coruscant anyway. The decision is somewhat controversial.I'd plot it out, but I didn't want to go marking up drake's map without it getting OKed first.Stand fast on that one. Good initiative, but I have a different idea, one that will leave the situation a little more fluid.
Short version, the characters will skeedaddle as the imperial and rebel fleets are lining themselves up to confront each other at Jakku.The basic situation will be: at game start, the empire has 9 battlegroups at Jakku and 5 others spread across the empire, including 2 super star destroyers that will not be at Jakku. The rebellion has 14 battlegroups at Jakku and 3 others spread around the empire.(note, see rebellion era campaign guide for numbers)If someone wants to figure out where those 5+2 and 3 should be, I'd welcome it. That's a ridiculously tiny number. At most, there's 574 capital ships not at Jakku, split between both sides, spread across the entire Empire. X-Wing is no longer cannon, but at least it had the sense to state the Empire had 25,000 vessels just of the Imperial-class alone./rantAfter some searching, I finally found, which I was looking for.Sounds like the Republic is stripping the cupboard bare to commit everything. So you're probably looking at one group in Calamari space, one group trying to get its foot in the door to Core at Brentaal, and one digging in at Moorja and breathing down Yag'Dhul's neck.On the other side of the table, the Empire's probably got one group headed up by an SSD to contain Zsinj's poaching, one holding the line at Brentaal, another at Yag'Dhul, one at Milagro, one in Tion space around Makem Te, and the fifth holding Kuat, Commenor, and Balmorra. I'd expect SSD #2 is at Kuat, explaining why it and its massive shipyard hasn't been hit yet as of 5 ABY.
Stand fast on that one. Good initiative, but I have a different idea, one that will leave the situation a little more fluid. Short version, the characters will skeedaddle as the imperial and rebel fleets are lining themselves up to confront each other at Jakku.The basic situation will be: at game start, the empire has 9 battlegroups at Jakku and 5 others spread across the empire, including 2 super star destroyers that will not be at Jakku. The rebellion has 14 battlegroups at Jakku and 3 others spread around the empire.(note, see rebellion era campaign guide for numbers)If someone wants to figure out where those 5+2 and 3 should be, I'd welcome it.Raises hand.I'm confused, I thought we were going with the Legends timeline which means the Battle of Jakku never happens and the Rebellion/New Republic has to take the Empire apart the old fashioned way. Which, incidentally, makes it more likely for smaller factions like ourselves to gain power.Raises hand.I'm confused, I thought we were going with the Legends timeline which means the Battle of Jakku never happens and the Rebellion/New Republic has to take the Empire apart the old fashioned way.
Which, incidentally, makes it more likely for smaller factions like ourselves to gain power.As I understand, the point of divergence between the legends timeline and the force awakens timeline is the battle of Jakku. Everything in between the battle of Endor and the battle of Jakku can be assumed to be the same, right?Our game is starting 1 year after the battle of endor. My reasoning is that concentrating the bulk of the imperial and rebel fleets at Jakku will give you a bit of breathing space, while everyone else blows each other up.If this is not the case, I'll scrap my idea as too confusing. You're GM, its your call. But the major divergence in my mind (aside from deleting dozens of books, games, and other sources from ALL Star Wars ages) was that Counsellor Gallius Rax did not gather the Imperial Fleet at Jakku for a mauling from the Rebellion. Essentially Palpatine wasn't quite so petty in declaring that the Empire should not survive him.Thus, in Legends, the Empire is still quite vital a year after the Battle of Endor.
They're reeling from the loss of so much of the top brass and the loss of the resources it took to construct both the second Death Star and the Executor along with the other fleet losses caused by proximity to the detonation of the Death Star (probably measured in entire battle groups lost). Battle groups would be placed to hold essential locations including Coruscant, Kuat, the Corellian Sector, Carida, and the major trade lanes like the Hydian Way, Corellian Run, and Correllian Spine as well as contain Warlord Zsinj. Despite being physically capable of going on the offensive, they're very much mentally on the defensive so they aren't actually launching very many offensives or punative actions. They would likely have an SSD at each location I just listed (and a second one at Coruscant if you count the Lusankya buried on the planet's surface).For their part, the Rebellion doesn't have concentrated battle groups except for specific engagements requiring that level of firepower. They’re still chronically underequipped when compared to the Imperial Fleet so they're still largely relying on captured ships or those that defected from the Empire.
The Mon Calamari are turning out cruisers as fast as possible but their shipyards have only been out from Imperial control for a few years and they still need resources to build their ships, resources the alliance still largely lacks. At this point they're still struggling to pay their troops. Any battle groups they do scrape up are dedicated as reaction groups in Bothan Space, near Mon Cal and Kashyyyk, and consolidating their hold on Utapau and Clak'dor III. They’re mentality is one of offensive action but they don't have the ships to dedicate to anything less threatening than the Imperials holding Coruscant or Warlord Zsinj.For his part, Zsinj is consolidating power in the galactic north.
His little Empire is essentially built on the SSD Iron Fist and a modest fleet (a handful of battle groups probably). He sees himself as very clever so he's relying on playing the Rebels and Imperials against each other rather than direct firepower. Even when the New Republic send a fleet after him, he plays cat-and-mouse with it instead of directly engaging them.The Hutts would have a largely economic empire, but the death of the Emperor would probably set them to trying to rebuild their ancient empire with more proactive methods. To begin with it would probably be older ships and converted cargo ships but construction yards would be springing up to support ambitious Hutts. They likely lack unity, but maybe one of them will establish dominance.If we really want to go crazy then there's also the Zahn Consortium to consider. I mostly disagree with their existence but by now they'd have a few battle groups worth of ships but they wouldn't be too dedicated to a single planet.I realize that I might be muddying the waters so my first statement definitely stands (it's your game robnar), but I think the chaos makes more sense and works more to our advantage than clear cut battle lines at Jakku. As I understand, the point of divergence between the legends timeline and the force awakens timeline is the battle of Jakku.
Everything in between the battle of Endor and the battle of Jakku can be assumed to be the same, right?Our game is starting 1 year after the battle of endor. My reasoning is that concentrating the bulk of the imperial and rebel fleets at Jakku will give you a bit of breathing space, while everyone else blows each other up.If this is not the case, I'll scrap my idea as too confusing.Nah, the names start changing right out of the gate. In Legends everybody in the Empire starts running around like a headless chicken, but in mouse canon there's a more directed approach, towards the end of executing the Emperor's (incredibly.ing stupid) plan to take the Empire with him from beyond the grave. I realize that I might be muddying the waters so my first statement definitely stands (it's your game robnar), but I think the chaos makes more sense and works more to our advantage than clear cut battle lines at Jakku.Thanks for the canon education.
Disregard entirely my statement about the battle of Jakku, then.I'd like to start it with your ship stripping out of formation enroute to a battle, primarily because the battle gives me a narrative reason to strip away significant counterattack capability in area. So, RandomLunatic, go ahead and plot a rebel drive that goes by Mustafar before running into an imperial fleet seeking to give battle.Rivlis, go ahead and plot imperial and rebel fleets at those locations you mentioned. I recognize that they are not formed fleets-in-being and that the rebels concentrate at the battlefield, but that will at least indicate where their headquarters elements are.
Agamar is in Imperial Hands but is being contested by the Agamar Resistance (eventually it joins the New Republic), Anobis has Imperial Miners versus Rebel Farmers until 24 ABY. Glee Anselm, Iridonia, Fornax, and Vortex are parts of the Empire but eventually join the New Republic before the Vong.Bandomeer, Er'kit (as far as I can tell), Phaeda, Nirauan (with Chiss backing), Ansion (although there's a bout of rebellion issue), Kril'Dor, Ord Mantell (until 8 ABY) is in Imperial Hands.Taris is in Zsinj's hands until 7 ABY (then it's in Imperial Hands until 11 ABY).Esfandia is a HoloNet relay station.Adumar is an independent planet that is isolated. Sorry I haven't really been active since the servers went down.Just to clarify for RP reasons we can be in charge of sector wide resources before the game begins? I'm still working on my backstory so I just want to make sure that I'm on the right scale.For RP reasons, you can be in charge of whatever is appropriate to your level 13 character concept. If it is sector wide, it is sector wide. Just recognize that all bets are off once you start down the path of civil war.If it will provide an immediate and tangible benefit, for example, RivlisDrake's character's privateer company, then work with me and we'll figure something out.
' The Empire has broken into six, maybe ten major fragments, ruled by warlords and governors.' ―,After the, the term 'warlord' came to be applied rather indiscriminately to surviving leaders of the Imperial military and political apparatus. This usage of the term is generally associated with the fragmentation of Imperial space into mutually hostile localized despotates, but in reality, the situation was more complex than is often realized.
Warlords were also sometimes referred to as 'jarheads.' One of the three leading 'warlords', remained nominally loyal to for more than two years after Endor and, even after this date, Teradoc continued to use only his legitimate title of, albeit now claiming authority over an in the that seems to have been his own invention. ' Warlord Nuso Esva has become one of those threats. He possesses an unusually strong spacegoing navy, along with many slave and tributary worlds stretching into Wild Space and to the edge of the Empire. I believe he is even now planning to extend his influence into Imperial space.'
―The title of Warlord was also used to describe military leaders of factions independent of the Empire, such as leaders of different or the warlord. In this context, it often referred to military freebooters who seized control of Rimward worlds, such as, but it was also used by military chieftains among the Human population of, like during the.
Another warlord is the that seizes control on.Appearances.